;---------------------------------------------------------------;MODEL REPLACEMENT


Use SparkIV to import and replace "W_EAGLE.wdr" and "W_EAGLE.wtd" files in the location below.

Grand Theft Auto -> Common -> PC -> CDimages -> Weapons.img


;---------------------------------------------------------------
;DESERT PIDGEON (Replaces DEAGLE in WeaponsInfo.xml)

<weapon type="DEAGLE">

<data slot="HANDGUN" firetype="PROJECTILE" damagetype="BULLET" group="PISTOL_LARGE" targetrange="45.0" weaponrange="50.0" clipsize="3" ammomax="1500" timebetweenshots="333">
<damage base="40" networkplayermod="4.0" networkpedmod="1.0"/>
<physics force="25.0"/>
<reload time="2000" fasttime="2000" crouchtime="2000"/>
<aiming accuracy="0.5">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
<pickup regentime="240000" ammoonstreet="30"/>
<controller>
<rumble duration="150" intensity="0.1"/>
</controller>
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
<projectile type="FUSE" fusetime="750">
<typetocreate type="EPISODIC_17"/>
<explosion type="GRENADE"/>
<offset x="10" y="4000" z="100000"/>
<physics force="25" vehiclevelocity="25"/>
</projectile>
</data>
<assets model="w_eagle">
<anim group="gun@deagle"/>
<effects>
<muzzle fx="muz_shotgun"/>
<muzzle fx="muz_rocket"/>
</effects>
</assets>
</weapon>


;---------------------------------------------------------------
;EXPLODING TURDS (Replaces nothing. Add to WeaponsInfo.xml)

<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
<pickup regentime="360000" ammoonstreet="8"/>
<controller>
<rumble duration="50" intensity="0.1"/>
</controller>
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
<flag>SILENCED</flag>
</flags>
<projectile type="FUSE" fusetime="750">
<explosion type="GRENADE"/>
<physics force="25.0" vehiclevelocity="25.0"/>
</projectile>
</data>
<assets model="amb_rubbish03">
<anim group="molotov"/>
</assets>
</weapon>